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Adding variables
This Computing scheme of work video introduces Year 4 pupils to using variables in Scratch to make interactive programs more personalised and engaging. It helps the children explore how to store user input and track scores to create dynamic games.
The video guides pupils through creating a name variable to store input, using it with say blocks for personalised messages, and adding a score variable that increases when answers are correct. Pupils learn how variables can make programs respond to their actions, encouraging logical thinking, experimentation and confidence in coding.
See more of our Year 4 Computing scheme of work.