Learning objective

  • To explore how variables and if statements are used in Scratch by identifying their purpose in a game.

Success criteria

  • I can find and explain how a variable
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National curriculum

Computing

Pupils should be taught to:

  • Design,
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Before the lesson

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Lesson plan

Recap and recall

Before starting this unit, check that the children can recall: Scratch is a block programming language. A loop is a coding tool used to repeat an instruction in a program. An algorithm is a series of instructions put in an exact order. Decomposition means breaking a problem into manageable chunks. Hand out the devices (one…

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Adaptive teaching

Pupils needing extra support

Should complete the Activity: Catch the doughnut: support version to structure the process of understanding the blocks; could verbally explain each block’s purpose.

Pupils working at greater depth

Should explain how the variables and if statements work together to control the game; could consider where variables and if statements are used in real life (e.g. traffic lights, online quizzes, etc.).

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Assessing progress and understanding

Pupils with secure understanding indicated by: understanding what a variable is; recognising

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Vocabulary definitions

  • condition

    A rule that must be true before the computer decides what to do (e.g. pressing a key or touching a colour).

  • decomposition

    Breaking a big problem into smaller, easier steps to help solve it.

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