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Storytelling in Scratch
This Computing scheme of work video supports pupils to continue their story-based Scratch project by coding the middle and end. In this lesson, children develop narrative and programming skills by progressing their story beyond the big wooden door.
The video builds on previously introduced Scratch blocks and focuses on:
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Sequencing dialogue using say and wait blocks, with careful timing to simulate conversation between sprites
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Scene setting with the switch backdrop to block, encouraging children to either choose a backdrop from the library, draw their own, or upload an image
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Sprite movement using go to x y blocks to position characters accurately as scenes change
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Enhancing storytelling with switch costume to blocks, especially useful for animated sprites (e.g. dancing or action sequences)
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Introducing suspense and surprise with hide and show blocks—ideal for revealing a new character at the right moment
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Adding sound blocks for dramatic or comic effect as the plot unfolds
Children are encouraged to use these blocks to code the middle and ending of their story, bringing in character reactions, scene transitions and even new sprite appearances.
This video is part of Kapow Primary’s Year 3 Programming: Scratch unit. this lesson helps children understand how structured sequences and timed interactions bring digital stories to life.
See more of our Year 3 Computing scheme of work.
Computing, Year 3, Programming: Scratch, Lesson 4: Storytelling.