Learning objective

  • To debug and evaluate a game by identifying and fixing errors.

Success criteria

  • I can identify errors in the code.
  • I can
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National curriculum

Computing

Pupils should be taught to:

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Before the lesson

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Lesson plan

Recap and recall

Explain that the children will use the Knowledge organiser to write questions about what they have learnt in this unit. They will quiz a partner and see if they can answer without looking. Arrange the children into pairs. Hand out whiteboards and pens to each child and a Knowledge organiser to each pair. Display the…

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Adaptive teaching

Pupils needing support

Should focus on making one small change during the Sabotage activity; could refer to the code on slide 3 of Presentation: Bug blaster to remind them what the original code should look like while taking part in the Sabotage activity.

Pupils working at greater depth

Should explain the impact of the bug in the Bug blaster example; could add an explanation on the back of their evaluation sheet about which block made the biggest difference to how the game worked.

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Assessing progress and understanding

Pupils with secure understanding indicated by: identifying errors in a project and

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Vocabulary definitions

  • debug

    To find and fix errors in code.

  • evaluate

    Looking at something carefully to see what works well and what could be improved.

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