Learning objective
- To remix an animation by altering the program’s code.
Success criteria
- I can change parts of the code to
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National curriculum
Computing
Pupils should be taught to:
- Design,
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Cross-curricular links
None.
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Before the lesson
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Lesson plan
Recap and recall
Explain that the children will be talking with a partner to recall what they learnt about remixing a project in Scratch. Display the Presentation: Speak like an expert and arrange the children in pairs. Allow time for them to share their ideas using key vocabulary.
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Extended-mode explainer videos
How to extend your display to view the lesson page and preseantion mode simultaneously. Choose your operating system below to watch the video
If you need further support with extending your display,
please contact [email protected].
Extended-mode explainer video: For Mac
Extended-mode explainer video: For Windows
Adaptive teaching
Pupils needing extra support
Should focus on one aspect of the program to remix to make it more manageable; could use the Resource: Code guide to support their understanding of the function of each block.
Pupils working at greater depth
Should remix multiple aspects of the code to create a more personalised program; could explain how each change affects the outcome of the program.
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Assessing progress and understanding
Pupils with secure understanding indicated by: suggesting what blocks or features have
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Vocabulary definitions
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debug
To find and fix errors in code.
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remixing
Changing and improving an existing project to make it unique.
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