Learning objective

  • To remix an animation by altering the program’s code.

Success criteria

  • I can change parts of the code to
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National curriculum

Computing

Pupils should be taught to:

  • Design,
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Before the lesson

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Lesson plan

Recap and recall

Explain that the children will be talking with a partner to recall what they learnt about remixing a project in Scratch. Display the Presentation: Speak like an expert and arrange the children in pairs. Allow time for them to share their ideas using key vocabulary.

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Adaptive teaching

Pupils needing extra support

Should focus on one aspect of the program to remix to make it more manageable; could use the Resource: Code guide to support their understanding of the function of each block.

Pupils working at greater depth

Should remix multiple aspects of the code to create a more personalised program; could explain how each change affects the outcome of the program.

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Assessing progress and understanding

Pupils with secure understanding indicated by: suggesting what blocks or features have

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Vocabulary definitions

  • debug

    To find and fix errors in code.

  • remixing

    Changing and improving an existing project to make it unique.

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