Programming: Pixels and positions

Exploring Scratch programming, focusing on pixels, coordinates, degrees, nested loops and debugging logic errors.

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Please note

Scratch is a project of the Scratch Foundation, in collaboration with the Lifelong Kindergarten Group at the MIT Media Lab. It is available for free at https://scratch.mit.edu.

Teacher video: Scratch: Pixels and positions unit overview

An overview of the Year 6 Scratch: Pixels and positions unit.

Lessons

Lesson 1: Pixel power

Lesson 2: Target coordinates

Lesson 3: Rotate and repeat

Lesson 4: Programming a game

Lesson 5: Showcase and evaluate

Key skills

  • Making links between different
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Key knowledge

To know:

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Key vocabulary

condition (Y4)

conditional statement (Y6)

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Computing

Knowledge organiser – Computing Y6: Pixels and positions

Aimed at pupils, two pages providing key facts and definitions from the unit 'Pixels and positions'.

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Computing

Vocabulary display – Computing Y6: Programming: Scratch: Pixels and positions

A display version of the vocabulary from the unit 'Pixels and positions'.

Subject resources

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