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This lesson is archived.

Learning objective

  • To program a game.

Success criteria

  • I can explain the
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National curriculum

Computing

Pupils should be taught to:

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Before the lesson

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Lesson plan

Recap and recall

Play Pupil video: Scratchy rap to recap key coding terms and concepts.

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Adaptive teaching

Pupils needing extra support:

Could be provided with some of the completed code matched to the algorithm to reinforce the link between the two; could use the Resource: Robot bop for support.

Pupils working at greater depth:

Could complete challenge activities by independently changing the size of the sprites, changing the wait time and making the sprites change size randomly using the Resource: Robot bop remix (extension).

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Assessing progress and understanding

Pupils with secure understanding indicated by: explaining what an algorithm is; understanding

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Vocabulary definitions

  • algorithm

    Steps or instructions to solve a problem or complete a task.

  • game

    A game played on a computer with pictures that appear on the screen and are controlled by a mouse, joystick or computer keys.

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Sway Grantham

Computing specialist

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Sway Grantham (@SwayGrantham) is a Primary School Teacher, a CAS Master Teacher and Specialist Leader in Education for Primary ICT. She also has a BCS Certificate in Computer Science Teaching (Primary). She has written several curricula and conducted research into the impact of 1:1…
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