Bell

This lesson is archived.

Learning objective

  • To program an animation.

Success criteria

  • I can decompose a project.
  • I can remix a
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National curriculum

Computing

Pupils should be taught to:

  • Design,
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Before the lesson

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Lesson plan

Recap and recall

Play Pupil video: Scratchy rap to recap key coding terms and concepts.

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Adaptive teaching

Pupils needing extra support:

Could choose one option from the Resource: Making an animation (e.g. making the Earth spin) to develop their code.

Pupils working at greater depth:

Could choose more complex suggestions from the Resource: Making an animation (e.g. the rock bouncing off the monkey); could improve their code further without Resource: Making an animation for support.

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Assessing progress and understanding

Pupils with secure understanding indicated by: suggesting which blocks are used and

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Vocabulary definitions

  • animation

    Bringing concepts to life through 2D or 3D moving pictures or photographs, e.g. cartoons.

  • code blocks

    Similar to puzzle pieces, they can be dragged, dropped and snapped together to create an algorithm.

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Sway Grantham

Computing specialist

Image Specialists 4
Sway Grantham (@SwayGrantham) is a Primary School Teacher, a CAS Master Teacher and Specialist Leader in Education for Primary ICT. She also has a BCS Certificate in Computer Science Teaching (Primary). She has written several curricula and conducted research into the impact of 1:1…
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Image Specialists 4

Maintained by: Kapow Primary team

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