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This is preview content for the 2026-27 academic year. Your feedback will help us improve these units.

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This is preview content for the 2026-27 academic year. Your feedback will help us improve these units.

Learning objective

  • To recognise computers at home and school.

Success criteria

  • I can identify examples of computers.
  • I can describe
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National curriculum

Computing

Pupils should be taught to:

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Before the lesson

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Lesson plan

Recap and recall

As this is the first Computing unit in Key stage 1, there is no knowledge to recap with the children. In EYFS (Reception), children may have: Used devices and had some experience of using a mouse, keyboard, trackpad or touchscreen. Explored some real-world uses of technology in role plays (for example, supermarket checkouts or telephones).

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Adaptive teaching

Pupils needing extra support:

  • Could use the labelled images on the Knowledge organiser to support recalling and naming computer parts.
  • Could use the Pupil video: Computers are everywhere to identify examples of computers and what they are used for before sharing ideas.
  • Could point to computer parts on real devices before naming them aloud.

Pupils working at greater depth:

  • Should describe ways computers are used beyond school and home (for example, in supermarkets or train stations).
  • Should explain what different computer parts are used for (for example, the screen shows pictures and words).
  • Should identify a wider range of computers (for example, smart watches, games consoles or ticket machines).
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Assessing progress and understanding

Pupils with secure understanding can:

  • Name examples of computers.
  • Describe some things computers
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Vocabulary definitions

  • button (Y1)

    Something that is pressed to make something happen.

  • computer (Y1)

    A machine that helps us type, draw, play and learn.

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