Lesson 3: Dressing up instructions

The children follow instructions as part of a dressing up game and learn to give simple instructions

Before the lesson

Learning objectives

EYFS outcomes

Activity

Teacher notes

Key vocabulary

Observations

Next steps

To learn to follow instructions and debug them when things go wrong.

To learn that an algorithm refers to a set of instructions given in a specific order. 

Make a note of any specific next steps for individual children.

Created by:
Sophie Pickles,  
Computing specialist
Sophie is an expert Early Years consultant. She has spent many years both teaching in Reception and leading, in her role of Head of Early Years and senior manager at an outstanding-rated, child-led setting. Sophie now works with many national educational…
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