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Programming: Exploring Python
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ARCHIVED Year 6: Intro to Python

Exploring programming through Logo and Python while learning how loops, nested loops and random numbers control digital outcomes.

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Please note

The external Trinket platform used for some activities in this unit is no longer available. As a result, some activities can no longer be completed as intended. The new unit Computing, Year 6, Programming: Exploring Python is available now and does not rely on Trinket.

 

Kapow no longer updates these lessons, and they may not reflect the national curriculum or current guidance. They remain a permanent part of your subscription and will continue to be available for reference and use. We recommend that you explore the new versions of the lessons.

Lessons

Lesson 1: Tinkering with Logo

Lesson 2: Nested loops

Lesson 3: Using Python

Lesson 4: Using loops in Python

Lesson 5: Coding Mondrian

Key skills

  • Decomposing a program into
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Key knowledge

  • To know that there
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Key vocabulary

algorithm

code

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Equipment list

Equipment needed across all lessons in this unit.

This list does not include equipment which is usually readily available in the classroom (e.g pencils, A4 paper etc)

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Full equipment list for the subject

Quantities marked × will update. Items without quantities are unaffected

  • Turtle Academy ×1
  • Trinket ×1
  • Scratch (website) ×1
  • Digital device (internet-enabled) ×15
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Related content

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Computing

Knowledge organiser – Computing Y6: Intro to Python

Aimed at pupils, a single page which gives key facts and definitions from the unit "Intro to Python".

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Vocabulary display – Computing Y6: Intro to Python

A display version of the key vocabulary from the Intro to Python unit.

Subject resources

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