Knowledge Organiser – Computing Y5: Programming: Music

A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Computing, Year 5, Programming 1: Music.

 

This resource is designed to support the children as they explore programming music using Scratch. It highlights key vocabulary and concepts, including loops, sprites and code blocks, alongside musical terms such as rhythm, pitch, tempo and timbre. The resource explains Scratch’s visual coding interface and is perfect for consolidating essential knowledge and developing both coding and musical creativity through hands-on programming tasks. There are also connections to the Upper Key Stage 2 Music lessons.

 

What’s coming to Art and design in 2022?

French: Long term plan — mixed-age

Music: Key skills and knowledge by unit

Please note this document was recently updated to reflect changes to our long-term plan. See the Music: Long-term plan to find out more about these changes.

 

Aimed at the class or music teacher, this document shows the skills covered in each unit from the Music scheme of work for EYFS to Year 6 and provides knowledge statements for each unit.

 

It is invaluable if you wish to adapt our scheme of work to suit your school without adversely affecting progression.

 

The symbol shows the units that form our Condensed long-term plan. Almost all of the same skills that occur in our full curriculum are covered and those which are not are identified in this document.

 

To see an overview of progression throughout the school, see our Music: Progression of skills and knowledge.

Knowledge organiser: Computing – Y5 Online safety

Music: Vocabulary progression

A vocabulary progression list detailing the terminology covered across the Kapow Primary Music curriculum. Words in bold show new vocabulary that has been introduced.

Knowledge organiser: RSE & PSHE – Y5 Safety and the changing body

Transitioning to Kapow Primary Computing

Planning for each year group to support staff and pupils to smoothly transition to our Computing scheme. All year groups have two catch up units (except for year two, which has one unit) to build a solid foundation of essential knowledge and skills before proceeding to our intended units and lessons for the year group.

Each of the catch-up units consists of selected lessons taken from a range of units in the previous year groups. This will support both staff and pupils in feeling confident and comfortable when approaching more advanced lessons.

You may find our Required hardware and software list for Computing particularly useful when planning, refer to this document for a comprehensive list of applications and software packages that are used across our Computing scheme of work.

Knowledge organiser – DT Y5: Digital world: Monitoring devices

A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Design and Technology (D&T), Year 5, Digital World: Monitoring devices.

 

This Design and Technology resource is designed to support the pupils as they explore how digital systems are used in product design and development. It introduces key vocabulary such as sensor, microcontroller, input, output, and algorithm, helping the pupils understand how digital technologies enable automation and interactivity. The pupils will also learn about computer-aided design (CAD) and how digital tools assist in prototyping and testing.

 

For copyright reasons, you may not screenshot this page.
Press esc to exit