Design and technology curriculum

This page is designed for Design and technology subject leaders to:

 

  • View the Kapow Primary Design and technology curriculum in one convenient place.
  • Discover the rationale behind Kapow Primary’s Design and technology curriculum.
  • Find relevant information to support leading Design and technology.

 

The Curriculum and Assessment Review final report has been released. We’re reviewing the recommendations and planning for future updates.

 

For more information, see our Curriculum updates and FAQs pages.

Curriculum plan with topics by year group and preview of Year 2 Baby Bear’s chair structure unit.
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Contains public sector information licensed under the Open Government Licence v2.0

1. Intent

This section outlines the overall D&T curriculum plan, including its structure, sequencing and the specific knowledge and skills students are expected to acquire.

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2. Implementation

This section outlines how the curriculum is taught in the classroom – including teaching strategies, learning activities and the use of resources. It also includes details on how the curriculum can be adapted to suit your school and cohort.

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3. Impact

This section outlines how the curriculum checks what pupils know, understand and are able to do as a result of studying Design and technology.

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D&T scheme FAQs

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Equipment for each unit can be found in the D&T: Equipment list or alternatively, by clicking on the relevant unit on the D&T curriculum portal and selecting the ‘Equipment list’ tab. Additionally, the D&T: Resources and costing sheet estimates costs for each unit.

It is recommended that teachers review D&T: Equipment list in advance of teaching any units. Basic materials (e.g. card, paper, scissors, masking tape, glue, lollipop sticks, rulers, felt-tip pens and colouring pencils) are repeated across units.

Sourcing recycled materials such as delivery packaging, cereal boxes and old clothing can reduce the costs of units.

It is recommended that units be taught in the order suggested in the long-term plans to ensure that knowledge and skills are developed progressively. The sequence has been chosen so that knowledge and skills are developed across year groups and then key stages.

The suggested order in the long-term plans takes into account the limited resources available at the school. Therefore, the key strands have been distributed across the year so that all year groups do not require the same tools and equipment at the same time.

Yes, all Digital world units that involve the use of micro:bits can be taught using the online simulator available in MakeCode. Pupils can write and test their programs directly in the browser, allowing them to meet all Learning objectives without needing a physical device.

No, Microsoft MakeCode does not require a login. Projects are saved in the browser on the device being used. It is therefore recommended that children use the same device each lesson so their projects remain available. If a project needs to be used on a different device, it can be downloaded as a .hex file and imported in the next lesson.

Teachers should review each unit before teaching it to determine the necessary materials and preparation. This could be in advance of the start of a new term to organise resources, gather any items that need collecting and plan for activities that may require asking pupils to bring recycled materials.

Care has been taken to ensure that projects are manageable, and Teacher videos and knowledge provide suitable guidance; however, variations in sourced materials can lead to differences in the function of some projects. It can therefore be helpful for teachers to build projects prior to teaching them to gain an understanding of the challenges the children may face.

Functioning projects are important for pupils to feel successful in D&T. However, the transferable knowledge and skills are equally valuable; it is not all about the outcome.

Using the Learning objective and Success criteria, as well as the assessing progress and understanding section, will help pupils determine success without relying on a functioning final outcome.

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