Knowledge Organiser – Computing Y5: Sonic Pi

A Knowledge organiser that captures the essential knowledge and skills learnt throughout the Archived unit: Programming 1: Music: Sonic Pi (laptop and desktop users).
This resource is designed to support the pupils as they explore how coding can be used to create music. It highlights key vocabulary and programming concepts, such as live loop, loop, debug, and tempo, while introducing the pupils to the basics of writing and editing code in Sonic Pi. The pupils will learn how to use commands to generate sound, structure musical patterns, and manipulate pitch, rhythm, and timbre in their own coded compositions. It is perfect for consolidating essential knowledge and fostering creativity by encouraging the pupils to experiment with programming and music. Through hands-on activities, they will develop problem-solving skills, learn how to debug errors in their code and gain confidence in using coding as a tool for artistic expression. The unit also introduces the pupils to the role of algorithms in music production, helping them understand how technology and the arts can work together.

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Art and design (ARCHIVED SCHEME): Vocabulary progression

A reference document providing a clear progression of key vocabulary across the original Kapow Primary Art and Design scheme (now archived).

This resource outlines the essential subject-specific terms introduced from Year 1 to Year 6, helping teachers build learners’ art literacy over time. It supports vocabulary-rich teaching by offering age-appropriate terms aligned with each unit, from simple descriptive language in lower years to more technical and conceptual terms in KS2. This progression encourages consistent use of artistic language and supports pupils’ ability to talk about their work confidently and accurately.

Kapow Primary Art and Design original scheme (archived).

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