A Knowledge Organiser that captures the essential knowledge and skills learnt throughout the unit Computing, Year 2, Programming 2 – ScratchJr.
This resource supports pupils as they explore the fundamentals of block-based programming using the ScratchJr app. It introduces key vocabulary and concepts such as algorithm, bug, debug, loop, sequence, and code, helping pupils understand how to create and troubleshoot simple programs. The resource familiarises pupils with the ScratchJr interface, including motion, looks, sound, control, and end blocks, enabling them to design animations and interactive stories. It is perfect for enhancing pupils’ computational thinking and problem-solving skills.
A Knowledge Organiser that captures the essential knowledge and skills learnt throughout the unit Computing, Year 1, Programming 2 – Bee-Bot.
This resource supports pupils as they explore the basics of programming through hands-on experiences with Bee-Bots. It introduces key vocabulary and concepts such as algorithm, code, program, and instructions, helping pupils understand how to create and follow sequences of commands. The resource encourages prediction and exploration, fostering problem-solving skills and logical thinking in a tangible and engaging way.
A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Archived unit: Computing systems and networks: Bletchley Park.
This Computing knowledge organiser supports learners as they explore the significant role of Bletchley Park in the development of computing and its historical importance during World War II. It introduces key figures, vocabulary and the origins of codebreaking and computing technologies, helping learners to appreciate how past innovations have shaped modern systems. This resource is ideal for reinforcing core learning and building contextual understanding in upper Key Stage 2.
A Knowledge Organiser that captures the essential knowledge and skills learnt throughout the unit Computing, Year 6, Data Handling – Big Data 1.
This resource supports pupils as they explore how large-scale data collection and transmission systems operate in everyday life. It introduces key vocabulary and concepts such as data privacy, encryption, contactless systems, and the role of analysts in managing and interpreting data. Pupils will also learn about the use of barcodes, QR codes, RFID, and NFC to store and transfer information efficiently. It also outlines the process of data encryption, showing how information can be secured using codes that prevent unauthorised access. The role of a systems or data analyst is introduced, helping pupils recognise the importance of sorting, modelling, and analysing data to solve problems.
A Knowledge Organiser that captures the essential knowledge and skills learnt throughout the unit Computing, Year 6: Skills Showcase – Inventing a Product.
This resource supports pupils as they explore the process of designing, marketing, and presenting a digital product. It introduces key vocabulary and concepts such as algorithm, bug, CAD (Computer-Aided Design), input, output, loop, variable, and selection, guiding pupils through planning, prototyping, and pitching ideas. Ideal for consolidating essential knowledge, this organiser reinforces technical understanding and fosters entrepreneurial thinking.
A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Computing, Year 3, Systems and networks: Networks.
This computing knowledge organiser introduces learners to computer networks, helping them understand how digital devices connect and communicate. Key vocabulary such as “network,” “router,” and “internet” supports comprehension of how data travels between devices. It also includes examples of wired and wireless connections and outlines the advantages and challenges of networked systems. Perfect for reinforcing core computing concepts and encouraging curiosity about the digital world.
A Knowledge Organiser that captures the essential knowledge and skills learnt throughout the unit Computing, Year 5, Data Handling – Mars Rover 1.
This resource supports pupils as they explore how data is collected, transmitted, and interpreted by the Mars Rover. It introduces key computing concepts such as binary code, pixel representation, and data transmission, providing clear explanations and visual references. Ideal for building foundational understanding of data systems and their real-world applications in space technology.
A Knowledge Organiser that captures the essential knowledge and skills learnt throughout the unit Computing, Year 5: Systems and Networks – Search Engines.
This resource supports pupils as they explore how search engines function and how to use them effectively. It introduces key vocabulary and concepts such as keywords, web crawlers, indexing, and the world wide web, helping pupils understand how information is gathered, organised, and retrieved online. The organiser also addresses the importance of evaluating the accuracy of information and recognising false or inaccurate content. Ideal for consolidating essential knowledge, this organiser enhances pupils’ digital literacy and critical thinking skills in navigating online information.
A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Computing, Year 4, Website design.
This resource supports pupils as they learn how to design and build their own websites. It introduces key vocabulary and concepts such as homepage, hyperlink, embed, and publish, guiding pupils through the process of planning, creating, and editing web pages. Ideal for consolidating essential knowledge and skills this organiser enhances pupils’ digital literacy and understanding of website structure and design.