Archived – Knowledge organiser – Art and design Y2: Skills

A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Archived – Art and Design, Year 2, Art and Design Skills.

 

This resource is designed to support the pupils as they develop fundamental art and design techniques across different media. It introduces key vocabulary such as sketch, tone, ceramics, slip, and repeating pattern, helping the pupils build confidence in drawing, painting, and working with clay. The pupils will also explore how to create and refine their designs using methods like scoring clay, making concentric circles, and planning compositions through sketching. It is perfect for consolidating essential knowledge and fostering creativity by encouraging the pupils to experiment with different artistic approaches. Through hands-on activities, they will explore colour mixing, clay modelling, and pattern-making, while studying the works of artists such as Clarice Cliff and Nancy McCroskey. The unit promotes self-expression, problem-solving, and an appreciation for different artistic techniques and styles.

 

Knowledge organiser: Original Art and design scheme – Y1: Sculptures and collages

Archived – Knowledge organiser – Art and design Y1: Landscapes using different media

A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Archived – Art and Design, Year 1, Landscapes Using Different Media.

 

This resource is designed to support the pupils as they explore different techniques for creating landscapes using a variety of media. It introduces key vocabulary such as horizon line, shading, tones, representation, and texture, helping the pupils develop an understanding of how artists create depth and atmosphere in their work. The pupils will also learn about important artistic movements such as Impressionism and Post-Impressionism and study the works of artists including Vincent van Gogh, Auguste Renoir, Peder Severin Krøyer, and Joaquín Sorolla. It is perfect for consolidating essential knowledge and fostering creativity by encouraging the pupils to experiment with different materials and techniques.

 

Knowledge organiser- DT Y5: Bridges

A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Design and Technology, Year 5, Structures – Bridges.

 

This resource is designed to support the pupils as they explore the design and construction of different types of bridges. It introduces key vocabulary such as arch, suspension bridge, tension, compression, and reinforcement, helping the pupils develop an understanding of structural engineering principles. The pupils will also learn about forces that affect structures, such as push, pull, and gravity, and how different designs distribute weight effectively. It is perfect for consolidating essential knowledge and fostering creativity by allowing the pupils to design and build their own bridge models.

 

Knowledge organiser – D&T Y6: Cooking and nutrition: Come dine with me

A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Design and Technology, Year 6, Cooking and nutrition: Come dine with me.

 

This resource is designed to support the pupils as they explore food preparation, nutrition, and the cultural significance of different cuisines. It introduces key vocabulary such as cross-contamination, reared, processed, imperative verb, and recipe, helping the pupils develop an understanding of safe food handling and preparation. The pupils will also learn about the five food groups—carbohydrates, fruits and vegetables, protein, dairy, and foods high in fat and sugar—alongside key cooking techniques and methods. It is perfect for consolidating essential knowledge and fostering creativity by allowing the pupils to plan, prepare, and cook a meal inspired by different cuisines.

 

Archived – Knowledge organiser: DT – Y6 Automata toys

A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Archived – Design and technology, Year 6, Mechanical systems: Automata toys.

 

This resource introduces pupils to the mechanical systems behind Automata toys, sometimes referred to as mechanical or kinetic art. It explains how these toys use hand-powered mechanisms to create movement through key components such as cams, followers, axles, frames, and characters. The organiser defines important tools and materials like dowels, clamps, and drill bits, and includes a visual guide to different cam shapes—round, snail, and ellipse—demonstrating how they produce varied motion effects. Pupils are also introduced to terminology such as “exploded diagram,” “cutting list,” and “linkage,” supporting the development of practical skills and design vocabulary needed to create functioning mechanical toys.

 

Knowledge organiser – DT Y6: Steady hand game

A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Design and Technology, Year 6, Electrical Systems – Steady Hand Game.

 

This resource is designed to support the pupils as they explore how electrical circuits and components are used to create interactive games. It introduces key vocabulary such as circuit, conductor, switch, buzzer, and series circuit, helping the pupils understand how electrical systems function. The pupils will learn how to use materials like copper wire to create a conductive path, integrate switches to control circuits, and design a challenging steady hand game that tests precision and coordination. It is perfect for consolidating essential knowledge and fostering creativity by allowing the pupils to design, build, and test their own electrical games.

 

Knowledge organiser – DT Y6: Waistcoats

A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Design and Technology, Year 6, Textiles – Waistcoats.

 

This resource is designed to support the pupils as they explore the process of designing and making a waistcoat. It introduces key vocabulary such as fabric, seam, fastening, running-stitch, and template, helping the pupils develop an understanding of textile construction. The pupils will learn how to take accurate measurements, select appropriate materials, and apply sewing techniques to create a functional and well-fitted waistcoat. It is perfect for consolidating essential knowledge and fostering creativity by allowing the pupils to plan, design, and sew a unique garment. Through hands-on activities, they will refine their fine motor skills, practise precision in cutting and stitching, and evaluate their designs for both function and aesthetics. The unit also encourages problem-solving and an appreciation for clothing design, helping the pupils develop confidence in working with textiles.

 

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