Skills showcase: Rocket to the moon
Developing keyboard and mouse skills by designing rockets, creating digital materials lists, using drawing software and recording data.
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Skills showcase: Rocket to the moon
Unit outcomes
Pupils who are secure will be able to:
- Use a computer to make a list.
- Explain the benefits of making a list on the computer.
- Use a basic range of tools on art software to design a rocket.
- Sequence instructions.
- Follow instructions to build their model rocket.
- Evaluate and edit their rocket design.
Plastic bottles (one between groups of three) are required for Lesson 4: Making a rocket.
Suggested prior learning
Computing systems and networks 1: Using a computer
Get startedLessons
Lesson 1: Rocket materials
- To make a list using software and a digital device.
Lesson 2: Rocket design
- To draw a rocket using a computer.
Lesson 3: Rocket building instructions
- To sequence a set of instructions.
Lesson 4: Making a rocket
- To build a rocket using digital instructions.
Lesson 5: Rocket launching
- To test and edit a rocket design.
Related content
Unit resources
Knowledge Organiser – Computing Y1: Rocket to the moon
Aimed at pupils, a single page which gives key facts and definitions from the unit "Skills showcase: Rocket to the…
Vocabulary display – Computing Y1: Rocket to the moon
A display version of the key vocabulary from the Rocket to the moon unit.
Cross-curricular links
Design and Technology: Design, Make, Evaluate, Technical knowledge
Mathematics: Measurement
English: Writing – composition, Reading – comprehension
Science: Everyday materials