Skills showcase: Rocket to the moon
Developing keyboard and mouse skills by designing rockets, creating digital materials lists, using drawing software and recording data.
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Skills showcase: Rocket to the moon
Unit outcomes
Pupils who are secure will be able to:
- Use a computer to make a list.
- Explain the benefits of making a list on the computer.
- Use a basic range of tools on graphics editing software to design a rocket.
- Sequence instructions.
- Follow instructions to build their model rocket.
- Input data about their rockets into a table or spreadsheet.
Suggested prior learning
Computing systems and networks 1: Using a computer
Get startedLessons
Lesson 1: Rocket materials
- To recognise that digital content can be represented in many forms.
Lesson 2: Rocket design
- To design a rocket using a graphics editing programme.
Lesson 3: Rocket building instructions
- To sequence a set of instructions.
Lesson 4: Making a rocket
- To build a rocket.
Lesson 5: Rocket launching
- To test a design and record data.
Related content
Unit resources

Knowledge Organiser – Computing Y1: Rocket to the moon
Aimed at pupils, a single page which gives key facts and definitions from the unit "Skills showcase: Rocket to the…

Vocabulary display – Computing Y1: Rocket to the moon
A display version of the key vocabulary from the Rocket to the moon unit.
Cross-curricular links
Design and Technology: Design, Make, Evaluate, Technical knowledge
Mathematics: Measurement, Statistics
English: Writing – composition, Reading – comprehension
History
Science: Everyday materials