Before you continue
Please note
This unit has been replaced and will no longer be updated. Kapow no longer updates these lessons, and they may not reflect the National curriculum or current guidance. They remain a permanent part of the subscription and will continue to be available for reference and use. We recommend exploring the new versions of the lessons.
Unit outcomes
Pupils who are secure will be able to:
- Understand that problems can be solved more easily using computational thinking.
- Understand what the different code blocks do and create a simple game.
- Understand the terms pattern recognition and abstraction and how they help to solve a problem.
- Create a Scratch program which draws a square and at least one other shape.
- Understand how computational thinking can help to solve problems and apply computational thinking to problems they face.
Suggested prior learning
Lessons
Lesson 1: What is computational thinking?
Lesson 2: Decomposition
Lesson 3: Abstraction and pattern recognition
Lesson 4: Algorithm design
Lesson 5: Applying computational thinking
Key skills
- Using decomposition to solve
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Key knowledge
To know:
- Combining computational thinking
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Key vocabulary
abstraction
algorithm
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Related content
Unit resources
Cross-curricular opportunities
Maths: solve problems involving multiplying and adding. 2-D shapes and 3-D shapes. Recognising angles.
Physical Education: perform dances using a range of movement patterns.
English: Spoken Language – develop understanding through speculating, hypothesising, imagining and exploring ideas.