Knowledge organiser – Computing Y1: Algorithms unplugged

A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Computing, Year 1, Programming 1: Algorithms Unplugged.

 

This resource supports pupils in understanding the foundational concept of algorithms through unplugged activities. It introduces key vocabulary and concepts such as algorithm, bug, debug, decompose, input, output, and solution, helping pupils grasp how to create and follow step-by-step instructions. The unit also includes practical examples, like identifying errors in a toothbrushing sequence, to reinforce learning. Ideal for consolidating essential knowledge, this unit enhances pupils’ computational thinking and problem-solving skills.

 

Knowledge organiser – Computing Y1: Introduction to data

A Knowledge Organiser that captures the essential knowledge and skills learnt throughout the unit  Computing, Year 1, Data Handling: Introduction to Data.

 

This resource is designed to support pupils as they begin to understand how data can be collected, organised, and interpreted using digital tools. It introduces key vocabulary and concepts such as data, labels, pictograms, and branching databases, helping pupils grasp how information can be grouped and displayed in various formats like charts and tables. Ideal for consolidating foundational data-handling skills and enhancing digital literacy, this organiser provides a clear and accessible reference for pupils.

 

Knowledge organiser – Computing Y1: Computing systems and networks: Improving mouse skills

A Knowledge Organiser that captures the essential knowledge and skills learnt throughout the unit Computing, Year 1, Improving Mouse Skills.

 

This resource is designed to support pupils as they develop foundational computer navigation abilities. It introduces key vocabulary and concepts such as clicking, dragging, resizing, and logging on/off, while familiarizing pupils with essential hardware like the mouse, keyboard, and monitor. Ideal for consolidating learning, this organiser helps build confidence in using digital devices and lays the groundwork for future computing tasks.

 

Knowledge organiser: Computing – Y1 Digital imagery

A knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Computing, Year 1, Digital Imagery

 

This resource is designed to support pupils as they explore the fundamentals of digital photography and image editing. It introduces key vocabulary and concepts, such as camera types, framing, lighting, and basic editing techniques like cropping and resizing. and the importance of sequencing images to tell a story as well as safe online practices when handling digital content. It is perfect for consolidating essential knowledge, enhancing digital literacy, and fostering creativity in working with digital imagery.

 

D&T: Key vocabulary

This key vocabulary display lists the keywords from all the units in the Design and technology scheme of work.

Key vocabulary consists of words the pupils are expected to retain and reuse in future units. Understanding these words enhances comprehension of the subject and supports progression in technical knowledge, design thinking and making skills. Consider displaying relevant keywords from previous terms or topics to reinforce learning.

Each unit also includes a Unit vocabulary display featuring essential and unit-specific keywords that support lesson delivery and classroom displays.

Design and technology scheme of work

Art and design (ARCHIVED SCHEME): Vocabulary progression

A reference document providing a clear progression of key vocabulary across the original Kapow Primary Art and Design scheme (now archived).

This resource outlines the essential subject-specific terms introduced from Year 1 to Year 6, helping teachers build learners’ art literacy over time. It supports vocabulary-rich teaching by offering age-appropriate terms aligned with each unit, from simple descriptive language in lower years to more technical and conceptual terms in upper KS2. This progression encourages consistent use of artistic language and supports pupils’ ability to talk about their work confidently and accurately.

Kapow Primary Art and Design original scheme (archived).

Knowledge organiser – D&T Y1: Mechanisms: Wheels and axles

Knowledge organiser: D&T – Mechanisms: Making a moving storybook

A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Design and Technology, Year 1, Making a moving storybook.

 

This resource introduces pupils to simple mechanisms and movement through the creation of a storybook with sliders. It defines and illustrates key vocabulary such as “assemble,” “mechanism,” “model,” and “sliders,” while providing clear visual examples of horizontal and vertical movement. Pupils learn to plan (design), test and evaluate their creations based on set design criteria and a target audience. The combination of technical language, diagrams and hands-on activity supports foundational understanding of mechanisms in a fun and accessible context.

 

For copyright reasons, you may not screenshot this page.
Press esc to exit