Mars Rover 2
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Skills showcase: Mars Rover 2
Unit outcomes
Pupils who are secure will be able to:
- Create a pixel picture, explaining that a pixel is the smallest element of a digital image and that binary is used to code and transfer this data.
- Save a JPEG as a bitmap and recognise the difference in file size as well as explaining how pixels are used to transfer image data.
- Explain the ‘fetch, decode, execute’ cycle in relation to real-world situations.
- Create a profile with a safe and suitable username and password and begin to use 3D design tools.
- Independently take tutorial lessons, applying what they have learnt to their design and understand the importance of using an online community responsibly.
Suggested prior learning
Data handling: Mars Rover 1
Get startedLessons
Lesson 1: Pixels
- To recognise how bit patterns represent images as pixels.
Lesson 2: Compressing images
- To explain how the data for digital images can be compressed.
Lesson 3: Fetch-Decode-Execute cycle
- To identify and explain the fetch, decode and execute cycle.
Lesson 4: Tinkering with CAD
- To learn the basics of using Tinkercad through tutorials.
Lesson 5: Tinkercad design
- To design a functional tyre for the Mars rover using Tinkercad.
Key skills
Key knowledge
Related content
Resources
Unit resources
Cross-curricular opportunities
Art & Design – art and design techniques, including drawing, painting and sculpture.
English: Spoken Language – develop understanding through speculating, hypothesising, imagining and exploring ideas.
RSE: Online Relationships – online friendships, sources of information including an awareness of the risks of strangers.