Before you continue
This is preview content for the 2026-27 academic year. Your feedback will help us improve these units.
Learning objective
- To open and use a computer program.
Success criteria
- I can give an example of a computer
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National curriculum
Computing
Pupils should be taught to:
-
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Cross-curricular links
English
Spoken language
Pupils should
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Before the lesson
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Lesson plan
Recap and recall
This activity revisits learning from Lesson 2: logging in to help the children recall key knowledge. Show the Presentation: First, next, then and ask the children to use these prompts to tell a partner how they are going to log in to the device.
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Extended-mode explainer videos
How to extend your display to view the lesson page and presentation mode simultaneously. Choose your operating system below to watch the video
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Extended-mode explainer video: For Mac
Extended-mode explainer video: For Windows
Adaptive teaching
Pupils needing extra support:
- Could use an alternative input device (e.g. a trackball mouse, large key keyboard, high contrast keyboard or a stylus with a chunky grip for tablet-based activities) to control tools more accurately when using the program.
- Could use visual prompts of program icons to identify and describe what each program is used for.
Pupils working at greater depth:
- Should describe various computer programs and what they can be used for.
- Should explain how to open a program describing the steps they take.
- Should explore more advanced features of Sketchpad, for example, resizing images or using the fill tool, and explain what they do.
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Assessing progress and understanding
Pupils with secure understanding can:
- Name or describe a computer program and
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Vocabulary definitions
-
app (application) (Y1)
A program used to do something on a computer or tablet.
-
computer (Y1)
An electronic device that can follow instructions.
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