Bell

This is preview content for the 2026-27 academic year. Your feedback will help us improve these units.

Before you continue

This is preview content for the 2026-27 academic year. Your feedback will help us improve these units.

Learning objective

  • To open and use a computer program.

Success criteria

  • I can give an example of a computer
Lock

This content is for subscribers only. Join for access today.

National curriculum

Computing

Pupils should be taught to:

    Lock

    This content is for subscribers only. Join for access today.

Before the lesson

Lock

This content is for subscribers only. Join for access today.

Lesson plan

Recap and recall

This activity revisits learning from Lesson 2: logging in to help the children recall key knowledge. Show the Presentation: First, next, then and ask the children to use these prompts to tell a partner how they are going to log in to the device.

Lock

This content is for subscribers only. Join for access today.

Adaptive teaching

Pupils needing extra support:

  • Could use an alternative input device (e.g. a trackball mouse, large key keyboard, high contrast keyboard or a stylus with a chunky grip for tablet-based activities) to control tools more accurately when using the program.
  • Could use visual prompts of program icons to identify and describe what each program is used for.

Pupils working at greater depth:

  • Should describe various computer programs and what they can be used for.
  • Should explain how to open a program describing the steps they take.
  • Should explore more advanced features of Sketchpad, for example, resizing images or using the fill tool, and explain what they do.
Lock

This content is for subscribers only. Join for access today.

Assessing progress and understanding

Pupils with secure understanding can:

  • Name or describe a computer program and
Lock

This content is for subscribers only. Join for access today.

Vocabulary definitions

  • app (application) (Y1)

    A program used to do something on a computer or tablet.

  • computer (Y1)

    An electronic device that can follow instructions.

Lock

This content is for subscribers only. Join for access today.

Our team comprises experienced classroom teachers who love the foundation subjects
Find out more
Kapow logo

Maintained by: Kapow Primary team

_
Lesson 2: Logging in Previous Lesson
Lesson 4: Saving work Next Lesson
Please don’t screenshot or copy images from this page.
Kapow Primary resources are created by teachers and protected by copyright. Copying images or slides into your own presentations (for example using the Snipping Tool) counts as reproducing the resource and isn’t permitted under the Kapow licence.
This resource is being accessed through your school’s Kapow licence.
Thank you for respecting the work of the teachers who create these materials.