Bell

This is preview content for the 2026-27 academic year. Your feedback will help us improve these units.

Before you continue

This is preview content for the 2026-27 academic year. Your feedback will help us improve these units.

Learning objective

  • To develop a functional feature of a product by programming a digital pedometer.

Success criteria

  • I can identify which BBC micro:bit features are
Lock

This content is for subscribers only. Join for access today.

National curriculum

Design and technology

Evaluate

Pupils

Lock

This content is for subscribers only. Join for access today.

Before the lesson

Lock

This content is for subscribers only. Join for access today.

Lesson plan

Recap and recall

Explain that the children will talk to a partner to recall what they learnt about designing on Tinkercad. Show the Presentation: Speak like an expert. Pair the children. Ask them to share what they learnt about designing on Tinkercad using key vocabulary.

Lock

This content is for subscribers only. Join for access today.

Adaptive teaching

Pupils needing extra support:

  • Could use the Activity: Programming a pedometer as a visual guide to support coding.
  • Could use the Download: Pedometer .hex file or the link: Microsoft MakeCode – Pedometer project to make small changes and personalise the program (for example, change the icon in the ‘show icon’ block for the celebration or the number of steps).
  • Could have the videos playing on a loop to support following each step.

Pupils working at greater depth:

  • Should make independent changes to the program by adjusting variables to achieve different outcomes.
  • Should explain how features of the pedometer (for example, a celebration function) benefit the target audience.
  • Could program the micro:bit to display different images for different step targets.
Lock

This content is for subscribers only. Join for access today.

Assessing progress and understanding

Pupils with secure understanding can:

  • Identify which features on a micro:bit are used
Lock

This content is for subscribers only. Join for access today.

Vocabulary definitions

  • code

    A set of instructions that tells a computer or device what to do.

  • debug

    To find and fix mistakes in a program or design so that it works as intended.

Lock

This content is for subscribers only. Join for access today.

Our team comprises experienced classroom teachers who love the foundation subjects
Find out more
Kapow logo

Maintained by: Kapow Primary team

_
Please don’t screenshot or copy images from this page.
Kapow Primary resources are created by teachers and protected by copyright. Copying images or slides into your own presentations (for example using the Snipping Tool) counts as reproducing the resource and isn’t permitted under the Kapow licence.
This resource is being accessed through your school’s Kapow licence.
Thank you for respecting the work of the teachers who create these materials.