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This is preview content for the 2026-27 academic year. Your feedback will help us improve these units.

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This is preview content for the 2026-27 academic year. Your feedback will help us improve these units.

Learning objective

  • To investigate how existing products for the outdoor adventure market meet user needs.

Success criteria

  • I can describe user needs for an outdoor
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National curriculum

Design and technology

Design

Pupils

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Before the lesson

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Lesson plan

Recap and recall

Before starting this unit, check that the children can recall: A device is equipment created for a purpose or job. The 6 Rs of sustainability (reuse, recycle, repair, refuse, rethink and reduce). Tinkercad is a piece of computer-aided design software. How to place, move and combine 3D objects using CAD. (The basics of Tinkercad are…

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Adaptive teaching

Pupils needing extra support: 

  • Could use the Resource: Outdoor equipment to support identifying products used in outdoor adventures.
  • Could use the Knowledge organiser to support understanding of constraints when discussing products.

Pupils working at greater depth: 

  • Should justify which products are most suitable for the target audience by linking features to user needs and constraints.
  • Should compare products and explain why one may be more appropriate than another, such as usefulness, weight or portability, using evidence from the group/class discussions.
  • Could identify how different users or contexts may lead to different design decisions, even within the same market (for example, a hiker who camps would need a torch).
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Assessing progress and understanding

Pupils with secure understanding can:

  • Describe a range of existing products used by
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Vocabulary definitions

  • constraints

    A limit or condition when making a product.

  • design criteria

    The important features that a product must have or do to work correctly.

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