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This is preview content for the 2026-27 academic year. Your feedback will help us improve these units.
Learning objective
- To investigate how existing products for the outdoor adventure market meet user needs.
Success criteria
- I can describe user needs for an outdoor
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National curriculum
Design and technology
Design
Pupils
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Cross-curricular links
English
Spoken language
Pupils should
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Before the lesson
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Lesson plan
Recap and recall
Before starting this unit, check that the children can recall: A device is equipment created for a purpose or job. The 6 Rs of sustainability (reuse, recycle, repair, refuse, rethink and reduce). Tinkercad is a piece of computer-aided design software. How to place, move and combine 3D objects using CAD. (The basics of Tinkercad are…
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Adaptive teaching
Pupils needing extra support:
- Could use the Resource: Outdoor equipment to support identifying products used in outdoor adventures.
- Could use the Knowledge organiser to support understanding of constraints when discussing products.
Pupils working at greater depth:
- Should justify which products are most suitable for the target audience by linking features to user needs and constraints.
- Should compare products and explain why one may be more appropriate than another, such as usefulness, weight or portability, using evidence from the group/class discussions.
- Could identify how different users or contexts may lead to different design decisions, even within the same market (for example, a hiker who camps would need a torch).
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Assessing progress and understanding
Pupils with secure understanding can:
- Describe a range of existing products used by
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Vocabulary definitions
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constraints
A limit or condition when making a product.
-
design criteria
The important features that a product must have or do to work correctly.
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