Before you continue
Please note
This unit has now been replaced by the Year 5 unit Programming 1: Music. Kapow no longer updates these lessons, and they may not reflect the national curriculum or current guidance. They remain a permanent part of your subscription and will continue to be available for reference and use. We recommend that you explore the new versions of the lessons.
Unit outcomes
Pupils who are secure will be able to:
- Iterate ideas, testing and changing throughout the lesson.
- Explain what the basic commands do: ‘play’, ‘slee’p, ‘2.times do’.
- Explain how their program links to the theme. Include a loop in their work. Correct their own simple mistakes.
- Explain their scene in the story. Link musical concepts to their scene.
- Include a live loop and explain its function. Use samples effectively to enhance music.
- Code a piece of music that combines a variety of structures. Use loops in their programming. Recognise that programming music is a way to apply their skills.
Suggested prior learning
Archived unit: Programming 1: Further coding with Scratch (ARCHIVED)
There is also a “Scratch” version of this unit available.
Lessons
Lesson 1: Tinkering with Sonic Pi
Lesson 2: Sonic soundtracks
Lesson 3: Musical storytelling
Lesson 4: Live loops
Lesson 5: Battle of the bands
Key skills
- Predicting how software will
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Key knowledge
- To know that a
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Key vocabulary
beat
buffer
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Related content
Unit resources
Cross-curricular opportunities
Music.
English: Reading – comprehension.