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Programming 1: Music
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ARCHIVED Year 5: Programming 1: Music: Sonic Pi

Applying programming skills to create sounds and melodies leading to a battle of the bands performance.

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This unit is archived. Our revised unit is aligned to current guidance. Visit the new unit

Please note

This unit has now been replaced by the Year 5 unit Programming 1: Music. Kapow no longer updates these lessons, and they may not reflect the national curriculum or current guidance. They remain a permanent part of your subscription and will continue to be available for reference and use. We recommend that you explore the new versions of the lessons.

Lessons

Lesson 1: Tinkering with Sonic Pi

  • To tinker with a new piece of software.

Lesson 2: Sonic soundtracks

  • To create a program that plays themed music.

Lesson 3: Musical storytelling

  • To plan a soundtrack program.

Lesson 4: Live loops

  • To program a soundtrack.

Lesson 5: Battle of the bands

  • To program music for a specific purpose.

Key skills

  • Predicting how software will
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Key knowledge

  • To know that a
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Key vocabulary

beat

buffer

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Computing

Knowledge Organiser – Computing Y5: Sonic Pi

Aimed at pupils, a single page which gives key facts and definitions from the unit "Archived unit: Programming 1: Music:…

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Computing

Vocabulary display – Computing Y5: Programming music version 1

A display version of the vocabulary from the Programming music unit.

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