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Lesson 4: Programming a game

Programming a game that uses pixels, coordinates and degrees.
image showing a retro game with platforms

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Learning objective

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Success criteria

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Before the lesson

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Lesson plan

1. Recap and recall

This activity revisits learning from Lesson 3: Rotate and repeat to help the children recall key knowledge.

Explain that the children will work with a partner to recall and expand on key coding facts. Show the Presentation: Tell me more and read the incomplete statements aloud. Allow time for paired discussion. Encourage the children to complete each statement and add an example or further detail.

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Created by:
Kapow Primary Team
Our team comprises experienced classroom teachers who love the foundation subjectsFind out more
Maintained by: Kapow Primary teamLast update: 19 June 2026

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