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Lesson 1: Pixel power

Understanding how movement in Scratch is measured in pixels.
Pixel art game grid with trees, grass, soil, and icons of a key, coin, heart, and star placed on the ground.

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Learning objective

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Before the lesson

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Lesson plan

1. Recap and recall

This activity revisits learning from Year 5: Programming 2: BBC micro:bit to help the children recall key knowledge.

Explain that the children will create a mind map to help them recall what they learnt in the previous programming unit. Show the Presentation: Mind map and hand out whiteboards and pens. Read the slide aloud and allow time for the children to complete the activity.

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Created by:
Kapow Primary’s Computing Team
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Maintained by: Kapow Primary teamLast update: 19 June 2026

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