Learning objective
- To understand how to make a variable in Scratch.
Success criteria
- I can create a variable and
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National curriculum
Computing
Pupils should be taught to:
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Cross-curricular links
Mathematics
Number – multiplication and division
- Recall
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Before the lesson
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Lesson plan
1: Lesson plan
An area for you to put useful resources from the previous lesson
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Adaptive teaching
Pupils needing extra support
Could plan their questions in advance; could be provided with a printed sheet of useful blocks and be asked where they think they should go within the code; should discuss the program and explain what they think it does based on what blocks have been used.
Pupils working at greater depth:
Could be asked to add in another variable to be able to test a specific times table, for example Scratch - Multiplication game.
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Assessing progress and understanding
Pupils with secure understanding indicated by: using a variable to
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Vocabulary definitions
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information
Knowledge that can be temporarily stored in a variable in Scratch (e.g. a player's name).
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script
A list of computer commands written in a particular programming language.
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