Learning objective

  • To recall the key features of Scratch.

Success criteria

  • I can name the

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National curriculum

Computing

Pupils should be

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Before the lesson

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Lesson plan

1: Lesson plan

An area for you to put useful resources from the previous lesson

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Adaptive teaching

Pupils needing extra support: 

Could discuss what other directions we need to move in apart from down and right.

Pupils working at greater depth:

Could think about adding a second sprite controlled by different keys; should see if they can make a second sprite which follows the mouse.

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Assessing progress and understanding

Pupils with secure understanding indicated by: understanding how to create

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Vocabulary definitions

  • code block

    A visual representation for a section of code that performs a certain job which can be snapped together to build a program.

  • coordinates

    A pair of numbers to show the exact position of a sprite on the stage.

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