Learning objective

  • To use knowledge of how variables work to create a quiz.

Success criteria

  • I can create a

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National curriculum

Computing.

Pupils should be taught to:

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Before the lesson

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Lesson plan

1: Lesson plan

An area for you to put useful resources from the previous lesson

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Adaptive teaching

Pupils needing extra support:

Could use the support of an adult or peer to create a working program that displays a player’s score and has at least three questions.

Pupils working at greater depth:

Could be encouraged to think about how they might get a ‘random’ question asked each time (see Scratch - Random times tables quiz); could change the costume of the sprite as the game is played (see Teacher video: Changing costumes).

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Assessing progress and understanding

Pupils with secure understanding indicated by: understanding what a variable

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Vocabulary definitions

  • Vocabulary for this unit has already been introduced in lessons 1–4.

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