Learning objective
- To recall the key features of Scratch.
Success criteria
- I can name the
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National curriculum
Computing
Pupils should be
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Cross-curricular links
Mathematics
Geometry – position and direction
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Before the lesson
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Lesson plan
1: Lesson plan
An area for you to put useful resources from the previous lesson
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Adaptive teaching
Pupils needing extra support:
Could discuss what other directions we need to move in apart from down and right.
Pupils working at greater depth:
Could think about adding a second sprite controlled by different keys; should see if they can make a second sprite which follows the mouse.
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Assessing progress and understanding
Pupils with secure understanding indicated by: understanding how to create
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Vocabulary definitions
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code block
A visual representation for a section of code that performs a certain job which can be snapped together to build a program.
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coordinates
A pair of numbers to show the exact position of a sprite on the stage.
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