Lesson 1: Getting to know a Bee-Bot

Pupils explore the Bee-Bot device, predicting what it might do, trying out the buttons and explaining the outcome

Before the lesson

Download classroom resources

Learning objective

  • To explore a new device

National curriculum

Pupils should be taught to:

  • Use logical reasoning to predict the behaviour of simple programs
  • Create and debug simple programs

Success criteria

Cross-curricular links

Attention grabber

Main event


Pupils needing extra support: This lesson is about exploration at whatever level they can access. You could vocalise the actions the child is doing/did to reinforce concepts of cause and effect,  for example, “You pressed forward two times and it got to here”.

Pupils working at greater depth: Increase the challenges by getting them to plan further ahead before testing with the Bee-Bot, for example, how far from here to the wall without trial turns first?

Wrapping up

Assessing pupils' progress and understanding


Created by:
Sway Grantham,  
Computing specialist
Sway Grantham (@SwayGrantham) is a Primary School Teacher, a CAS Master Teacher and Specialist Leader in Education for Primary ICT. She also has a BCS Certificate in Computer Science Teaching (Primary). She has written several curricula and conducted research into the…
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